Ryan Recine
Audio Engineer | Event Producer | Creative Director
I’ve worked with a number of clients across several industries, and all that experience informs how I work today. I’m skilled not only in the technical side of my job, but also in the soft skills required to shepherd a team through a big project.
Working with me means working with someone always on the lookout for innovative solutions to old problems.
live/touring experience
FOH Engineer / Production Manager
Classic Albums Live / April 2015 - Present
I have worked with Classic Albums Live for over 5 years, recreating legendary studio albums in a live, theatre setting. My role involves advancing the technical details of all events, and overseeing the backstage workings of our live production. During the show I mix FOH sound.
Audio Engineer & Tour Manager
The City Harmonic / 2011 - 2017
6 years, over 5 countries, a Juno and several Dove awards. I toured with The City Harmonic from the beginning and helped create, produce, and manage national and international tours and events.
In this time I wore many hats, and had the opportunity to learn, explore and touch many parts of the touring music industry.
Areas of expertise
01
Live Audio:
FOH, Monitors and IEM's,
02
Event Management & Consultation
03
Soft Skills:
Leadership / Teamwork / Communication / Adaptability Problem Solving
03
Soft Skills:
Leadership / Teamwork / Communication / Adaptability Problem Solving
Recent projects
Production / IT Consultant & Designer
Flamborough Baptist Church / Finished March 2019
Over the course of 10 years, I took the lead in dreaming, designing and implementing the media/production and IT expansion for a new, multi-million dollar building project, and streamlined the approach to production and people management in the process. I helped save the organization time and resources on future projects and week to week operations.
Audio Consultant & Sound Designer
The Funhouse Toronto / May 2019 - January 2020
Came along side producers and artist to dream up design and deploy various custom audio and sound systems for over 12 separate visual and interactive art "experiences". These ranged from hidden and immersive audio playback systems to intricate optical sensors triggering sound effects and media playback.